The skills are what our agents run. This is what they consult, and it comes in two halves that are deliberately kept apart.
The positions are what we think, one page each, marked and dated. Agents changed how we work faster than our opinions could keep up: much of what we believed about design looked different once a designer could build the real thing rather than a picture of it. We rethink those opinions in the open, so our people, our agents and the people we work with all start from the same place. The mxs-positions skill serves them into pitches, decks and articles with the status and the date attached, which is what stops a draft being quoted as settled.
The knowledge MCP is the other half: ten years of the studio's work, indexed and retrievable through one server any tool can talk to. It holds proposals, decks and project documents that will never live here, so what it returns is historical material rather than current thinking, and it sits behind the sign-in because it names client work.
When a project proves us wrong we update the position and the skills that draw on it, so humans and machines learn together.